![]() I have no idea how they would access that file though, either it needs to be stored somewhere in RAM, or the games are supposed to load it via SD/MMC ports (but they are apparently not doing that since SD/MMC accesses would stop the emulation). For games with missing text, somebody suggested that they might require a file called 'TWLFontTable.dat'. And the most-unknown-RAM-content is that Cart header entry 1D4h, which is said to be a 'Pointer to base address where various structures and parameters are passed to the title.' I have no idea where that info comes from, and what data should be stored in that location. And, I may be wrong here, but some DSiware/system files seem to require a DSi flag at 308FFC8h, without that value they seem to believe to run on a NDS console (hitting the swi 000006h glitch (aka swi 00h with 16bit fractional part 0006h), which is typical for DSi-only-games-running-on-NDS, the swi bug is seen when enabling warning messages in the 'Xcept' setup tab). ![]()
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