The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals ( which were quite unfair), and support for bigger cities that could reach the million inhabitants with a bit of luck. Originally it was going to be in full 3D, but the technical limitations of then-current hardware led Maxis to revert to 2D graphics. SimCity 3000 (1999) was mostly a graphical and feature update.
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